TURN 0 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0) 🔍              🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:

ROADS:

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [50] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [51] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [52] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [53] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-53):

Game state prepared for LLM (length: 6789 chars)
Updated plan: Start with settlement at node 14 to access brick and wood for early expansion.
Plan to build roads toward ore resources next.
Target second settlement near wheat or another high-probability hex.
LLM chose action 14: Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 0 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  Start with settlement at node 14 to access brick and wood for early expansion.
Plan to build roads toward ore resources next.
Target second settlement near wheat or another high-probability hex.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0) 🔍              🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])

ROADS:

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2828 chars)
Updated plan: Build road toward node 13 to eventually reach node 12 for wheat access. Later target ore-producing areas. Consider expansion toward the Wood port since I have good Wood production.
LLM chose action 0: Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  Build road toward node 13 to eventually reach node 12 for wheat access. Later target ore-producing areas. Consider expansion toward the Wood port since I have good Wood production.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0) 🔍              🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])

ROADS:
- 🔵 BLUE: (13, 14), (14, 13)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-41):

Game state prepared for LLM (length: 6375 chars)
Updated plan: Place second settlement at node 46 to gain wheat and more brick production with good numbers (9, 10). Next, build roads toward ore-producing areas. Long-term, expand to get ore access while using wheat and wood production for development cards and settlements.
LLM chose action 34: Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  Place second settlement at node 46 to gain wheat and more brick production with good numbers (9, 10). Next, build roads toward ore-producing areas. Long-term, expand to get ore access while using wheat and wood production for development cards and settlements.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0) 🔍              🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])

ROADS:
- 🔵 BLUE: (13, 14), (14, 13)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3144 chars)
Updated plan: Build road toward center (option 1) to maintain flexibility. Then build roads toward ore-producing areas or the 3:1 port depending on resource collection. Continue focusing on getting access to ore while leveraging my wheat and wood production.
LLM chose action 1: Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 2 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Build road toward center (option 1) to maintain flexibility. Then build roads toward ore-producing areas or the 3:1 port depending on resource collection. Continue focusing on getting access to ore while leveraging my wheat and wood production.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0) 🔍              🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])

ROADS:
- 🔵 BLUE: (13, 14), (14, 13), (19, 46), (46, 19)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3687 chars)
Updated plan: Block RED's Ore production to slow their advancement to cities. Continue building roads toward the center to maintain flexibility. Focus on gaining access to Ore myself while leveraging my existing Wheat and Wood production.
LLM chose action 7: Move robber to (1, -2, 1) and steal from RED
TURN 2 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Block RED's Ore production to slow their advancement to cities. Continue building roads toward the center to maintain flexibility. Focus on gaining access to Ore myself while leveraging my existing Wheat and Wood production.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1) 🔍              ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])

ROADS:
- 🔵 BLUE: (13, 14), (14, 13), (19, 46), (46, 19)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3483 chars)
Updated plan: Focus on gaining access to the Ore port at nodes 35-36 by building roads in that direction, then secure a settlement near there. This will give us the 2:1 Ore trade capability which is crucial for city upgrades. Continue to block RED when possible to slow their development.
LLM chose action 5: Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 14 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Focus on gaining access to the Ore port at nodes 35-36 by building roads in that direction, then secure a settlement near there. This will give us the 2:1 Ore trade capability which is crucial for city upgrades. Continue to block RED when possible to slow their development.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])

ROADS:
- 🔵 BLUE: (13, 14), (14, 13), (19, 46), (46, 19), (14, 37), (37, 14)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🐑SHEEP
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3760 chars)
Updated plan: Focus on gaining access to the Ore port at nodes 35-36 by building roads in that direction, then secure a settlement near there. Block RED's access to ore to slow their development while I build toward the port.
LLM chose action 8: Move robber to (1, -2, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 16 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Focus on gaining access to the Ore port at nodes 35-36 by building roads in that direction, then secure a settlement near there. Block RED's access to ore to slow their development while I build toward the port.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1) 🔍              ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])

ROADS:
- 🔵 BLUE: (13, 14), (14, 13), (19, 46), (46, 19), (14, 37), (37, 14)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🐑SHEEP
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3678 chars)
Updated plan: Focus on gaining access to the Ore port at nodes 35-36 by building roads in that direction. Block RED's wheat production to slow their development. Save sheep resources and try to acquire wood and brick to build roads toward the ore port.
LLM chose action 8: Move robber to (0, -2, 2) and steal from RED
TURN 16 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Focus on gaining access to the Ore port at nodes 35-36 by building roads in that direction. Block RED's wheat production to slow their development. Save sheep resources and try to acquire wood and brick to build roads toward the ore port.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])

ROADS:
- 🔵 BLUE: (13, 14), (14, 13), (19, 46), (46, 19), (14, 37), (37, 14)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🐑SHEEP
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [2] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
    [3] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [4] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3209 chars)
Updated plan: Continue with the plan to build roads toward the ore port at nodes 35-36. Trade for brick now, which will allow me to build a road when I get wood. After securing the ore port, focus on building settlements in productive locations and then upgrading to cities.
LLM chose action 1: Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 18 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with the plan to build roads toward the ore port at nodes 35-36. Trade for brick now, which will allow me to build a road when I get wood. After securing the ore port, focus on building settlements in productive locations and then upgrading to cities.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])

ROADS:
- 🔵 BLUE: (13, 14), (14, 13), (19, 46), (46, 19), (14, 37), (37, 14)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (36, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3626 chars)
Updated plan: Continue building toward the ore port by building a road at edge (36, 37). Next, I'll need one more road to reach the port, then I'll build a settlement there if possible. After securing the ore port, I'll focus on city upgrades and new settlements in productive locations.
LLM chose action 9: Build a road at edge (36, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 24 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue building toward the ore port by building a road at edge (36, 37). Next, I'll need one more road to reach the port, then I'll build a settlement there if possible. After securing the ore port, I'll focus on city upgrades and new settlements in productive locations.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])

ROADS:
- 🔵 BLUE: (13, 14), (14, 13), (19, 46), (46, 19), (14, 37), (37, 14), (36, 37), (37, 36)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Build Settlement:
    [10] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3786 chars)
Updated plan: After building settlement at node 36 (ore port), I'll focus on gathering resources for city upgrades. I should prioritize ore and wheat for this. With the ore port access, trading will be more efficient. I'll then look to extend roads toward new productive settlement spots.
LLM chose action 10: Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 30 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  After building settlement at node 36 (ore port), I'll focus on gathering resources for city upgrades. I should prioritize ore and wheat for this. With the ore port access, trading will be more efficient. I'll then look to extend roads toward new productive settlement spots.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])

ROADS:
- 🔵 BLUE: (13, 14), (14, 13), (19, 46), (46, 19), (14, 37), (37, 14), (36, 37), (37, 36)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 5 🧱BRICK, 2 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT
    [2] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
    [3] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [4] Trade port: Give 4 🧱BRICK for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3333 chars)
Updated plan: Continue with city upgrade focus. Trade for 1 ore now using excess brick. Then collect additional ore and wheat in subsequent turns to complete a city upgrade at my most productive settlement (node 14). After that, continue road building toward productive nodes.
LLM chose action 2: Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 32 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with city upgrade focus. Trade for 1 ore now using excess brick. Then collect additional ore and wheat in subsequent turns to complete a city upgrade at my most productive settlement (node 14). After that, continue road building toward productive nodes.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])

ROADS:
- 🔵 BLUE: (13, 14), (14, 13), (19, 46), (46, 19), (14, 37), (37, 14), (36, 37), (37, 36)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 10 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Buy Development Card:
    [10] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3824 chars)
Updated plan: Build a road toward the 3:1 port (edge 37, 38) to improve trading options. Continue collecting ore (through production and trading wood) to build a city at node 14. After city upgrade, expand toward new settlement locations with complementary resources.
LLM chose action 3: Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 32 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build a road toward the 3:1 port (edge 37, 38) to improve trading options. Continue collecting ore (through production and trading wood) to build a city at node 14. After city upgrade, expand toward new settlement locations with complementary resources.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 10 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3153 chars)
Updated plan: Buy a development card for potential victory point or utility. Then focus on collecting ore (through production and trading wood) to build a city at node 14. After city upgrade, expand toward new settlement locations.
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 34 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Buy a development card for potential victory point or utility. Then focus on collecting ore (through production and trading wood) to build a city at node 14. After city upgrade, expand toward new settlement locations.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 10 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3097 chars)
Updated plan: Roll first to collect resources. If I get good resources, save my Knight card for later. Focus on collecting ore (through production and trading with my 2:1 ore port) to build a city at node 14. After city upgrade, consider buying development cards for potential victory points.
LLM chose action 1: Roll the dice
TURN 34 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Roll first to collect resources. If I get good resources, save my Knight card for later. Focus on collecting ore (through production and trading with my 2:1 ore port) to build a city at node 14. After city upgrade, consider buying development cards for potential victory points.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 3 🌲WOOD, 1 🌾WHEAT
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 11 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3162 chars)
Updated plan: Roll first to see what resources I get. Use my Knight card strategically to disrupt RED's resource production since they have many resources. Target hex with high probability that RED's settlement produces from. Focus on collecting brick and sheep to build roads and settlements, and ore for city upgrade. Trade using my 2:1 ore port when possible.
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 34 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Roll first to see what resources I get. Use my Knight card strategically to disrupt RED's resource production since they have many resources. Target hex with high probability that RED's settlement produces from. Focus on collecting brick and sheep to build roads and settlements, and ore for city upgrade. Trade using my 2:1 ore port when possible.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 3 🌲WOOD, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 11 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3879 chars)
Updated plan: Block RED's most productive resource (ore) by placing the robber on the ore hex with value 6. This should slow down RED's progress toward cities and allow me to catch up. Then focus on building roads toward productive areas and a new settlement.
LLM chose action 8: Move robber to (1, -2, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 36 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Block RED's most productive resource (ore) by placing the robber on the ore hex with value 6. This should slow down RED's progress toward cities and allow me to catch up. Then focus on building roads toward productive areas and a new settlement.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1) 🔍              ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 3 🌲WOOD, 2 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Build Settlement:
    [10] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3851 chars)
Updated plan: Build settlement at node 38 to gain VP advantage over Red. Then focus on building more roads toward productive areas, particularly looking to secure ore production which I currently lack. The general port at node 38 will help with resource trading flexibility.
LLM chose action 10: Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 36 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build settlement at node 38 to gain VP advantage over Red. Then focus on building more roads toward productive areas, particularly looking to secure ore production which I currently lack. The general port at node 38 will help with resource trading flexibility.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1) 🔍              ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3781 chars)
Updated plan: Build road at edge (46, 48) to move toward sheep port and extend my network. Continue expanding to secure more settlements, particularly aiming for locations with ore production. With 4 VP now, I'll aim for 2 more settlements (2 VP), longest road (2 VP), and at least 1 city upgrade (1 VP) to reach 10 VP.
LLM chose action 7: Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 38 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build road at edge (46, 48) to move toward sheep port and extend my network. Continue expanding to secure more settlements, particularly aiming for locations with ore production. With 4 VP now, I'll aim for 2 more settlements (2 VP), longest road (2 VP), and at least 1 city upgrade (1 VP) to reach 10 VP.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1) 🔍              ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 5 🌲WOOD
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3431 chars)
Updated plan: Continue with previous plan to build road at edge (46, 48) to move toward sheep port when I get brick. Need to collect more varied resources, especially brick for roads and ore for city upgrades. Will prioritize road building when I get brick to work toward longest road (2 VP).
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 40 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Continue with previous plan to build road at edge (46, 48) to move toward sheep port when I get brick. Need to collect more varied resources, especially brick for roads and ore for city upgrades. Will prioritize road building when I get brick to work toward longest road (2 VP).
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1) 🔍              ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 7 🌲WOOD
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3956 chars)
Updated plan: Continue working toward sheep port with road building when I get brick. Block Red's wheat 8 production to slow their advancement while trying to trade my wood for other resources. Focus on getting brick to continue road building toward longest road (2 VP).
LLM chose action 8: Move robber to (0, -2, 2) and steal from RED
TURN 40 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue working toward sheep port with road building when I get brick. Block Red's wheat 8 production to slow their advancement while trying to trade my wood for other resources. Focus on getting brick to continue road building toward longest road (2 VP).
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 7 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [10] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [11] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [12] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [13] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-13):

Game state prepared for LLM (length: 3996 chars)
Updated plan: Continue working toward sheep port - just built road to access it. Next, I need to gather brick to build more roads and extend toward possible settlement locations. Trade wood for brick when possible. Keep robber on Red's high-producing hexes to slow their progress. Aim for longest road (2 VP) as a near-term victory point source.
LLM chose action 4: Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 40 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue working toward sheep port - just built road to access it. Next, I need to gather brick to build more roads and extend toward possible settlement locations. Trade wood for brick when possible. Keep robber on Red's high-producing hexes to slow their progress. Aim for longest road (2 VP) as a near-term victory point source.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 6 🌲WOOD
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3457 chars)
Updated plan: Continue working toward sheep port - I have roads heading that way. I should save my wood to build roads or trade for brick when I get the chance. Next goals: secure sheep port access, build a settlement at node 49, and work toward longest road (2 VP). I need to gather diverse resources for development cards and cities.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 42 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue working toward sheep port - I have roads heading that way. I should save my wood to build roads or trade for brick when I get the chance. Next goals: secure sheep port access, build a settlement at node 49, and work toward longest road (2 VP). I need to gather diverse resources for development cards and cities.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: (9, 10), (10, 9), (0, 20), (20, 0), (8, 9), (9, 8), (7, 8), (8, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 6 🌲WOOD, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3457 chars)
Updated plan: Continue working toward sheep port. With my current resources, I need to wait until next turn to either trade my wood for brick to build more roads, or collect more varied resources to build settlements or buy development cards. The immediate next step is to gather brick to extend roads toward node 49.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 44 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue working toward sheep port. With my current resources, I need to wait until next turn to either trade my wood for brick to build more roads, or collect more varied resources to build settlements or buy development cards. The immediate next step is to gather brick to extend roads toward node 49.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 6 🌲WOOD, 3 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [11] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [12] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [13] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [14] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [15] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [16] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [17] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [18] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-18):

Game state prepared for LLM (length: 4269 chars)
Updated plan: Build road at edge (22, 49) to connect to the sheep port. Then expand toward additional settlement locations and work toward longest road. Once I have access to the sheep port, I can trade wood efficiently for sheep when needed.
LLM chose action 7: Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 44 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build road at edge (22, 49) to connect to the sheep port. Then expand toward additional settlement locations and work toward longest road. Once I have access to the sheep port, I can trade wood efficiently for sheep when needed.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 16 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 5 🌲WOOD, 2 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 4)

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [11] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [12] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [13] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [14] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-14):

Game state prepared for LLM (length: 4004 chars)
Updated plan: Build road at edge (49, 50) to connect to the sheep port at node 49. After this, I'll need another road to fully reach a settlement location. Then I'll aim for an additional settlement and work toward longest road. With sheep port access, I can trade wood efficiently for sheep when needed.
LLM chose action 8: Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 44 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build road at edge (49, 50) to connect to the sheep port at node 49. After this, I'll need another road to fully reach a settlement location. Then I'll aim for an additional settlement and work toward longest road. With sheep port access, I can trade wood efficiently for sheep when needed.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 4 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 4)

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [11] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [12] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [13] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [14] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-14):

Game state prepared for LLM (length: 4066 chars)
Updated plan: Continue with the original plan to connect to the sheep port. After building this road at edge (50, 51), I'll need one more road to reach node 49 for settlement placement. With access to the sheep port, I can trade wood efficiently when needed. After this, I'll focus on building another settlement and working toward longest road.
LLM chose action 6: Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 44 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with the original plan to connect to the sheep port. After building this road at edge (50, 51), I'll need one more road to reach node 49 for settlement placement. With access to the sheep port, I can trade wood efficiently when needed. After this, I'll focus on building another settlement and working toward longest road.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 3 🌲WOOD, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3468 chars)
Updated plan: Continue with the plan to connect to the sheep port, but I need to accumulate BRICK first. After getting BRICK, build road to edge (50, 51), then build another road to reach node 49 for settlement placement. With access to the sheep port, I'll be able to trade sheep efficiently. Later, focus on building another settlement and continuing to secure longest road.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 46 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with the plan to connect to the sheep port, but I need to accumulate BRICK first. After getting BRICK, build road to edge (50, 51), then build another road to reach node 49 for settlement placement. With access to the sheep port, I'll be able to trade sheep efficiently. Later, focus on building another settlement and continuing to secure longest road.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 5 🌲WOOD, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3499 chars)
Updated plan: Continue with the plan to connect to the sheep port, but I need to accumulate BRICK first. After getting BRICK, build road to edge (50, 51), then build another road to reach node 49 for settlement placement. With access to the sheep port, I'll be able to trade sheep efficiently. Later, focus on building another settlement and continuing to secure longest road.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 48 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with the plan to connect to the sheep port, but I need to accumulate BRICK first. After getting BRICK, build road to edge (50, 51), then build another road to reach node 49 for settlement placement. With access to the sheep port, I'll be able to trade sheep efficiently. Later, focus on building another settlement and continuing to secure longest road.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 4 🌲WOOD, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3499 chars)
Updated plan: Continue with the plan to connect to the sheep port. I need to collect BRICK on my next roll to build a road. Once I have BRICK, I'll build roads to edge (50, 51) and then to node 49 for a settlement placement. The immediate priority is to get BRICK from dice rolls to continue road building.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 50 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with the plan to connect to the sheep port. I need to collect BRICK on my next roll to build a road. Once I have BRICK, I'll build roads to edge (50, 51) and then to node 49 for a settlement placement. The immediate priority is to get BRICK from dice rolls to continue road building.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 4 🌲WOOD, 2 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3430 chars)
Updated plan: Continue with the plan to connect to the sheep port. I need to collect BRICK on my next roll to build a road. Once I have BRICK, I'll build roads to edge (50, 51) and then to node 49 for a settlement placement. For now, I'll end my turn and hope to roll for BRICK.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with the plan to connect to the sheep port. I need to collect BRICK on my next roll to build a road. Once I have BRICK, I'll build roads to edge (50, 51) and then to node 49 for a settlement placement. For now, I'll end my turn and hope to roll for BRICK.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 4 🌲WOOD, 2 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3403 chars)
Updated plan: Continue with the plan to connect to the sheep port. I need to collect BRICK on my next roll to build a road. Once I have BRICK, I'll build roads to edge (50, 51) and then to node 49 for a settlement placement. For now, I'll end my turn and hope to roll for BRICK.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 54 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue with the plan to connect to the sheep port. I need to collect BRICK on my next roll to build a road. Once I have BRICK, I'll build roads to edge (50, 51) and then to node 49 for a settlement placement. For now, I'll end my turn and hope to roll for BRICK.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 4 🌲WOOD, 3 🧱BRICK, 1 🐑SHEEP, 2 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 6/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Build Settlement Options:
    [11] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

  Maritime Trade Options:
    [13] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [14] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [15] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [16] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [17] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [18] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [19] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [20] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-20):

Game state prepared for LLM (length: 4535 chars)
Updated plan: Build a settlement at node 51 now to gain a VP, then continue working toward the sheep port at node 49 through node 50. This settlement gives access to the brick port which will help with future expansions.
LLM chose action 12: Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 54 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build a settlement at node 51 now to gain a VP, then continue working toward the sheep port at node 49 through node 50. This settlement gives access to the brick port which will help with future expansions.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 3 🌲WOOD, 2 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 6/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [11] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [12] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [13] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [14] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-14):

Game state prepared for LLM (length: 4117 chars)
Updated plan: Continue working toward the sheep port at node 49 through nodes 51→52→49. Then build a settlement at node 49 to secure the sheep port. With improved trading capabilities, focus on city upgrades.
LLM chose action 8: Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 54 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue working toward the sheep port at node 49 through nodes 51→52→49. Then build a settlement at node 49 to secure the sheep port. With improved trading capabilities, focus on city upgrades.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 6/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3952 chars)
Updated plan: Continue working toward the sheep port at node 49 through nodes 51→52→49. After building road at edge (23,52), focus on gathering resources for the final road to node 49 and then a settlement there. With improved trading capabilities from the sheep port, focus on city upgrades.
LLM chose action 3: Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 58 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue working toward the sheep port at node 49 through nodes 51→52→49. After building road at edge (23,52), focus on gathering resources for the final road to node 49 and then a settlement there. With improved trading capabilities from the sheep port, focus on city upgrades.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 24 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 1 🌲WOOD, 3 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 6/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [12] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [13] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [14] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [15] Trade port: Give 1 🏜️None for 1 ⛏️ORE

❓ Select action by number (0-15):

Game state prepared for LLM (length: 4252 chars)
Updated plan: Continue working toward the sheep port at node 49. After building road at edge (22,23), I'll need to build one more road to connect 23-52, then one from 52-49, followed by a settlement at node 49. With the sheep port, I'll focus on city upgrades to reach 10 victory points.
LLM chose action 8: Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 60 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Continue working toward the sheep port at node 49. After building road at edge (22,23), I'll need to build one more road to connect 23-52, then one from 52-49, followed by a settlement at node 49. With the sheep port, I'll focus on city upgrades to reach 10 victory points.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1) 🔍              🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 26 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 2 🧱BRICK
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 13 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 6/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2) and steal from RED
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4105 chars)
Updated plan: Continue working toward the sheep port at node 49. After building road at edge (22,23), I'll need to build one more road to connect 23-52, then one from 52-49, followed by a settlement at node 49. With the sheep port, I'll focus on city upgrades to reach 10 victory points.
LLM chose action 17: Move robber to (2, -1, -1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 64 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue working toward the sheep port at node 49. After building road at edge (22,23), I'll need to build one more road to connect 23-52, then one from 52-49, followed by a settlement at node 49. With the sheep port, I'll focus on city upgrades to reach 10 victory points.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 26 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 2 🌲WOOD, 2 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 13 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 7/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Buy Development Card:
    [11] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 4073 chars)
Updated plan: Review my road path to node 49. Since I don't see the expected road option (23-52), I'll end my turn and reconsider my approach next turn when I might have better options or more resources. I need to carefully trace the path from node 23 to node 49 to make sure I understand the connectivity.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 66 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Review my road path to node 49. Since I don't see the expected road option (23-52), I'll end my turn and reconsider my approach next turn when I might have better options or more resources. I need to carefully trace the path from node 23 to node 49 to make sure I understand the connectivity.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 26 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 13 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 7/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 7 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Buy Development Card:
    [11] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 4091 chars)
Updated plan: Since I can't immediately reach node 49 with available road options, and I'm tied with Red at 7 VP, I'll buy a development card. This gives me a chance at a Victory Point card (immediate +1 VP) or a Knight (working toward largest army). I'll maintain my longest road advantage and look for settlement opportunities on my next turn.
LLM chose action 11: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
TURN 66 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Since I can't immediately reach node 49 with available road options, and I'm tied with Red at 7 VP, I'll buy a development card. This gives me a chance at a Victory Point card (immediate +1 VP) or a Knight (working toward largest army). I'll maintain my longest road advantage and look for settlement opportunities on my next turn.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 26 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 2 🌲WOOD, 1 🧱BRICK
    Development Cards: 1 KNIGHT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 13 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 7/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 7 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 4018 chars)
Updated plan: Build a road at edge (45, 46) to extend toward potential settlement at node 47, which is on a port. Continue securing longest road advantage while planning for my next settlement. On future turns, aim to collect resources for a development card and/or another settlement.
LLM chose action 2: Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 68 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Build a road at edge (45, 46) to extend toward potential settlement at node 47, which is on a port. Continue securing longest road advantage while planning for my next settlement. On future turns, aim to collect resources for a development card and/or another settlement.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1) 🔍              🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: None
    Development Cards: 1 KNIGHT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 7/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 7 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3362 chars)
Updated plan: Keep focusing on building a road at edge (45, 46) to extend toward potential settlement at node 47. First priority is getting resources through a dice roll. Save the knight card for when I really need it or for gaining Largest Army later.
LLM chose action 1: Roll the dice
TURN 68 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Keep focusing on building a road at edge (45, 46) to extend toward potential settlement at node 47. First priority is getting resources through a dice roll. Save the knight card for when I really need it or for gaining Largest Army later.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1) 🔍              🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: None
    Development Cards: 1 KNIGHT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 7/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 7 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2) and steal from RED
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4071 chars)
Updated plan: Move the robber to target RED's best production, preferably ore or wheat, and steal a card from them. Continue working toward building a road at edge (45, 46) when I get resources. Save knight card for when I really need it or for gaining Largest Army later.
LLM chose action 17: Move robber to (2, -1, -1) and steal from RED
TURN 68 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Move the robber to target RED's best production, preferably ore or wheat, and steal a card from them. Continue working toward building a road at edge (45, 46) when I get resources. Save knight card for when I really need it or for gaining Largest Army later.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 1 🌲WOOD
    Development Cards: 1 KNIGHT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 7/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 7 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3357 chars)
Updated plan: Play the knight to disrupt RED's production by targeting either the WHEAT 8 or WHEAT 11 hex. Steal a resource from RED. Continue working toward building roads when I get resources, and start saving for a city upgrade. Aim for Largest Army bonus by playing more knight cards when available.
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 68 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Play the knight to disrupt RED's production by targeting either the WHEAT 8 or WHEAT 11 hex. Steal a resource from RED. Continue working toward building roads when I get resources, and start saving for a city upgrade. Aim for Largest Army bonus by playing more knight cards when available.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 1 🌲WOOD
    Development Cards: None
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 7/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 7 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 1, 1)
    [13] Move robber to (-2, 2, 0)
    [14] Move robber to (-1, 2, -1)
    [15] Move robber to (0, 2, -2)
    [16] Move robber to (1, 1, -2) and steal from RED
    [17] Move robber to (2, 0, -2) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4102 chars)
Updated plan: Target RED's best production by moving the robber to the 🌾8 hex. Steal a resource from RED. Continue working toward building roads when I get resources, and start saving for a city upgrade. Aim for Largest Army bonus by playing more knight cards when available.
LLM chose action 9: Move robber to (0, -2, 2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 70 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Target RED's best production by moving the robber to the 🌾8 hex. Steal a resource from RED. Continue working toward building roads when I get resources, and start saving for a city upgrade. Aim for Largest Army bonus by playing more knight cards when available.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 1 🌲WOOD, 3 🧱BRICK, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 7/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 7 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (45, 47) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [11] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [12] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [13] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [14] Trade port: Give 1 🏜️None for 1 ⛏️ORE

❓ Select action by number (0-14):

Game state prepared for LLM (length: 4170 chars)
Updated plan: Continue building roads to secure Longest Road bonus. When I get SHEEP and WHEAT, save for a city upgrade (2 WHEAT + 3 ORE) which will give me +1 VP. With 1 city and 5 settlements plus longest road, I'd reach 9 VP. Then either another city or settlement would win the game.
LLM chose action 1: Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 72 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Continue building roads to secure Longest Road bonus. When I get SHEEP and WHEAT, save for a city upgrade (2 WHEAT + 3 ORE) which will give me +1 VP. With 1 city and 5 settlements plus longest road, I'd reach 9 VP. Then either another city or settlement would win the game.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2) 🔍               🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 2 🧱BRICK
    Development Cards: None
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 7/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 7 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2) and steal from RED
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4106 chars)
Updated plan: Place robber on high-value WHEAT hex to block RED's production. Continue building roads to maintain longest road bonus. When I get SHEEP and WHEAT, focus on upgrading to cities (needing WHEAT+ORE) to reach 10 VP. If I can steal WHEAT or ORE from RED, that will accelerate my progress.
LLM chose action 9: Move robber to (0, -2, 2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 74 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Place robber on high-value WHEAT hex to block RED's production. Continue building roads to maintain longest road bonus. When I get SHEEP and WHEAT, focus on upgrading to cities (needing WHEAT+ORE) to reach 10 VP. If I can steal WHEAT or ORE from RED, that will accelerate my progress.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2) 🔍               ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 1 🌲WOOD, 2 🧱BRICK
    Development Cards: None
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 4 
      🛣️ Roads: 7 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2) and steal from RED
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4108 chars)
Updated plan: Block RED's Ore production by placing robber on the 6-value Ore hex. Try to steal Wheat or Ore from RED to work toward city upgrades. Continue building roads to maintain longest road bonus and work toward another settlement if I gather enough resources. Primary goal is to upgrade settlements to cities to reach 10 VP.
LLM chose action 8: Move robber to (1, -2, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 78 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Block RED's Ore production by placing robber on the 6-value Ore hex. Try to steal Wheat or Ore from RED to work toward city upgrades. Continue building roads to maintain longest road bonus and work toward another settlement if I gather enough resources. Primary goal is to upgrade settlements to cities to reach 10 VP.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1) 🔍              ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 4 🌲WOOD, 2 🧱BRICK
    Development Cards: None
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 4 
      🛣️ Roads: 9 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3552 chars)
Updated plan: Continue maintaining longest road bonus. End turn now to avoid poor trades. On future turns, try to collect Ore and Wheat for city upgrades, or expand to new settlements if I gather the right resources. Place robber to block Red's Ore or Wheat production when possible to slow their progress.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 80 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue maintaining longest road bonus. End turn now to avoid poor trades. On future turns, try to collect Ore and Wheat for city upgrades, or expand to new settlements if I gather the right resources. Place robber to block Red's Ore or Wheat production when possible to slow their progress.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1) 🔍              ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 5 🌲WOOD, 5 🧱BRICK
    Development Cards: None
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 4 
      🛣️ Roads: 9 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [6] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [7] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [8] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3712 chars)
Updated plan: Continue maintaining longest road bonus. End turn now and wait to collect ORE and WHEAT for city upgrades. My WOOD and BRICK resources position me well to extend roads further if needed. Continue placing robber to block Red's ORE or WHEAT production when possible.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 82 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue maintaining longest road bonus. End turn now and wait to collect ORE and WHEAT for city upgrades. My WOOD and BRICK resources position me well to extend roads further if needed. Continue placing robber to block Red's ORE or WHEAT production when possible.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1) 🔍              ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 9 🌲WOOD, 5 🧱BRICK
    Development Cards: None
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 4 
      🛣️ Roads: 9 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [6] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [7] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [8] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3684 chars)
Updated plan: Continue maintaining longest road bonus. Wait to collect ORE and WHEAT for city upgrades. With my strong WOOD and BRICK position, I'm ready to build roads if needed to maintain longest road. Place robber strategically on Red's key resource hexes when possible. Next priority: upgrade settlements to cities as soon as I collect the required resources.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 84 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  Continue maintaining longest road bonus. Wait to collect ORE and WHEAT for city upgrades. With my strong WOOD and BRICK position, I'm ready to build roads if needed to maintain longest road. Place robber strategically on Red's key resource hexes when possible. Next priority: upgrade settlements to cities as soon as I collect the required resources.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1) 🔍              ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 3 🌲WOOD, 4 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 4 
      🛣️ Roads: 9 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2) and steal from RED
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4184 chars)
Updated plan: Block Red's ore production to prevent them from building more cities. Continue maintaining longest road bonus. Focus on collecting ORE and WHEAT myself to upgrade settlements to cities. With my strong WOOD and BRICK position, I can extend roads if needed to maintain longest road.
LLM chose action 17: Move robber to (2, -1, -1) and steal from RED
TURN 84 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Block Red's ore production to prevent them from building more cities. Continue maintaining longest road bonus. Focus on collecting ORE and WHEAT myself to upgrade settlements to cities. With my strong WOOD and BRICK position, I can extend roads if needed to maintain longest road.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 3 🌲WOOD, 4 🧱BRICK, 2 🌾WHEAT
    Development Cards: None
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 4 
      🛣️ Roads: 9 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [6] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [7] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [8] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3711 chars)
Updated plan: Continue blocking RED's ore production. Next priorities: 1) Collect ore to upgrade settlements to cities, 2) Maintain longest road, 3) Consider buying development cards if unable to build. Watch RED carefully as they're close to victory.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 86 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue blocking RED's ore production. Next priorities: 1) Collect ore to upgrade settlements to cities, 2) Maintain longest road, 3) Consider buying development cards if unable to build. Watch RED carefully as they're close to victory.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 3 🌲WOOD, 4 🧱BRICK, 3 🌾WHEAT
    Development Cards: None
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 4 
      🛣️ Roads: 9 built (Longest: 5)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [6] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [7] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [8] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [9] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [10] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [11] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [12] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-12):

Game state prepared for LLM (length: 3858 chars)
Updated plan: Continue blocking RED's ore production. Focus on collecting ore for city upgrades. If we roll 8, we should consider moving the robber to another productive hex for RED. Maintain longest road while working toward upgrading settlements to cities. Consider buying development cards if we get ore and sheep next turn.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 88 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue blocking RED's ore production. Focus on collecting ore for city upgrades. If we roll 8, we should consider moving the robber to another productive hex for RED. Maintain longest road while working toward upgrading settlements to cities. Consider buying development cards if we get ore and sheep next turn.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 3 🌲WOOD, 4 🧱BRICK, 3 🌾WHEAT
    Development Cards: None
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 10 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 4 
      🛣️ Roads: 10 built (Longest: 6)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [6] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [7] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [8] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [9] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [10] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [11] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [12] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-12):

Game state prepared for LLM (length: 3936 chars)
Updated plan: Continue blocking Red's ore production. Focus on collecting ore and sheep for development cards, which could give me victory points or knights. Work toward upgrading settlements to cities when possible. My next priority should be turning one of my settlements into a city (+1 VP) or buying development cards that might give me victory points. Need to focus on getting ore.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 90 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue blocking Red's ore production. Focus on collecting ore and sheep for development cards, which could give me victory points or knights. Work toward upgrading settlements to cities when possible. My next priority should be turning one of my settlements into a city (+1 VP) or buying development cards that might give me victory points. Need to focus on getting ore.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 3 🌲WOOD, 4 🧱BRICK, 3 🌾WHEAT
    Development Cards: None
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 4 
      🛣️ Roads: 11 built (Longest: 6)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [6] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [7] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [8] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [9] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [10] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [11] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [12] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-12):

Game state prepared for LLM (length: 3994 chars)
Updated plan: Focus on acquiring Ore to upgrade settlements to cities. With 3 Wheat already, I just need Ore to start city upgrades. Since I have the 2:1 Ore port, I should trade for Ore if that's actually possible. If not, I should end my turn and hope for good dice rolls next round.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 92 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Focus on acquiring Ore to upgrade settlements to cities. With 3 Wheat already, I just need Ore to start city upgrades. Since I have the 2:1 Ore port, I should trade for Ore if that's actually possible. If not, I should end my turn and hope for good dice rolls next round.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)
- 🔴 RED: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 3 🌲WOOD, 4 🧱BRICK, 3 🌾WHEAT
    Development Cards: None
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 4 
      🛣️ Roads: 12 built (Longest: 6)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [6] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [7] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [8] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [9] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [10] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [11] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [12] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-12):

Game state prepared for LLM (length: 3945 chars)
Updated plan: Continue focusing on acquiring Ore to upgrade settlements to cities. With 3 Wheat already, I just need Ore to start city upgrades. Need to make progress quickly as Red is at 9 VP. After obtaining Ore, prioritize city upgrades to catch up in points.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 94 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue focusing on acquiring Ore to upgrade settlements to cities. With 3 Wheat already, I just need Ore to start city upgrades. Need to make progress quickly as Red is at 9 VP. After obtaining Ore, prioritize city upgrades to catch up in points.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)
- 🔴 RED: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 3 🌲WOOD, 7 🧱BRICK, 3 🌾WHEAT
    Development Cards: None
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 4 
      🛣️ Roads: 12 built (Longest: 6)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [6] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [7] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [8] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [9] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [10] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [11] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [12] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-12):

Game state prepared for LLM (length: 3922 chars)
Updated plan: Continue focusing on Ore to upgrade settlements to cities. If possible, use my 2:1 Ore port (node 36) to trade Wood for Ore. With Red at 9 VP, I need to gain points rapidly through city upgrades. Will need to reassess if proper trade options become available.
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 96 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  Continue focusing on Ore to upgrade settlements to cities. If possible, use my 2:1 Ore port (node 36) to trade Wood for Ore. With Red at 9 VP, I need to gain points rapidly through city upgrades. Will need to reassess if proper trade options become available.
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾8 (0, -2, 2)                 ⛏️6 (1, -2, 1)                ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾2 (-1, -1, 2)                🐑4 (0, -1, 1)                 🌾11 (1, -1, 0)                ⛏️8 (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🧱3 (0, 0, 0)                  🌲5 (1, 0, -1)                 🌲12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱10 (-2, 1, 1)                🏜️- (-1, 1, 0)                🐑4 (0, 1, -1)                 🌾9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑9 (-2, 2, 0)                 🌲11 (-1, 2, -1)               🧱10 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑3[⭐], 🌲6[⭐⭐⭐], 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🧱10[⭐], 🌾9[⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 38 (produces: 🧱10[⭐])
- 🔵 BLUE: 🏠 at node 51 (produces: 🌲12)
- 🔴 RED: 🏙️ at node 10 (produces: 🐑4[⭐], ⛏️6[⭐⭐⭐], 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 0 (produces: 🧱3[⭐], 🐑4[⭐], 🌲5[⭐⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾11[⭐], ⛏️5[⭐⭐], ⛏️8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🌲5[⭐⭐], 🌾9[⭐⭐], 🌲12)
- 🔴 RED: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 30 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {35, 36} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 7/10
    Resources: 3 🌲WOOD, 7 🧱BRICK, 3 🌾WHEAT
    Development Cards: None
    Played Cards: 2 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 15 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 12 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 4 
      🛣️ Roads: 12 built (Longest: 6)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [6] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [7] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [8] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [9] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [10] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [11] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [12] Trade port: Give 1 🏜️None for 1 🧱BRICK

❓ Select action by number (0-12):

Game state prepared for LLM (length: 3934 chars)
Updated plan: With RED at 9 VP, I need to focus on getting my last 3 points quickly. Continue collecting resources, especially Ore to upgrade settlements. Watch for Development Card opportunities. I'll need to block RED through robber placement when possible on my next turn. Try to build cities as soon as I get the Ore+Wheat combination.
LLM chose action 0: End your turn
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ BLUE,RED │    97 │     10 │       7 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        2.00 │       4.00 │     0.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   7.00 │        5.00 │       0.00 │     1.00 │     0.00 │       0.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     273.00 │     97.00 │ 961.298 secs  
            ╵           ╵               
